Salida 30 oct 2009 · 63 cartas · Magic: The Gathering Ver en el buscador →
61 resultados
Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 1G: Regenerate this creature.
Black creatures get +1/+1.
1G: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create a 4/4 green Beast creature token. Flashback 2GGG (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Whenever another creature dies, you may gain 1 life.
B: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Flying Discard this card: Exile up to two target cards from graveyards.
When this creature enters, each player sacrifices a creature of their choice.
(T: Add G.)
Enchant Forest 2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.
Enchant Swamp 2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.
4B, T: Target player discards two cards. Activate only as a sorcery. Channel — 5BB, Discard this card: Target player discards four cards. Activate only as a sorcery.
Target creature gets +3/+3 until end of turn.
Draw three cards.
Destroy target nonblack creature. Its controller loses 2 life.
Flying When this creature enters, each player loses 3 life.
Target creature gets -3/-3 until end of turn. Cycling 2 (2, Discard this card: Draw a card.) Madness 3B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)