Salida 2 sept 2011 · 80 cartas · Magic: The Gathering Ver en el buscador →
80 resultados
Whenever you gain life, put that many +1/+1 counters on this creature.
Kicker 1R (You may pay an additional 1R as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
+1: Target permanent doesn't untap during its controller's next untap step. −2: Ajani deals 3 damage to any target and you gain 3 life. −7: Destroy all lands target player controls.
At the beginning of your upkeep, you may gain 1 life.
Whenever you gain life, put a +1/+1 counter on this creature.
Equipped creature gets +2/+2 and has trample and lifelink. Equip 3
Flying, haste Whenever this creature deals combat damage to a player, that player discards a card.
When this creature attacks or blocks, sacrifice it at the beginning of the next end step. Unearth 2U (2U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flash When this creature enters, target creature gets +3/+3 until end of turn. Evoke 1G (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Counter target noncreature spell. Its controller loses 2 life.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
This land enters tapped. T: Add U, B, or R.
Target player draws two cards. Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
Whenever another creature enters, you gain 1 life.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
First strike Unearth UBR (UBR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. 6RRWW: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Flash When this creature enters, return a green or white creature you control to its owner's hand.
(T: Add G.)
This land enters tapped. When this land enters, you gain 1 life. T: Add G or W.