Salida 26 feb 2016 · 80 cartas · Magic: The Gathering Ver en el buscador →
80 resultados
First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
Flying
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Each player sacrifices two creatures of their choice.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 3
Whenever another Human you control enters, untap this creature. 1U, T: You may tap or untap target permanent.
When this creature enters, you gain 3 life.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Equipped creature has flying. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
This creature enters tapped.
This land enters tapped. When this land enters, you gain 1 life. T: Add U or B.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Flying When this creature enters, return a permanent you control to its owner's hand.
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.