Salida 27 abr 2018 · 280 cartas · Magic: The Gathering Ver en el buscador →
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Kicker 4 (You may pay an additional 4 as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
This spell costs 1 less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Flying This creature can't block.
Defender 2: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
Enchant creature Enchanted creature gets +1/+1 and has flying.
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
Vigilance 2W, T: Create a 2/2 white Knight creature token with vigilance. B, T, Tap X untapped Knights you control: Destroy target creature with power X or less.
Flying
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.
Kicker 4 (You may pay an additional 4 as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it.
Target creature gets -4/-0 until end of turn. Draw a card.
This creature gets +1/+0 for each legendary creature you control.
Other creatures you control get +1/+1.
Equipped creature gets +1/+1 for each land you control. Equip legendary creature 3 Equip 7
Exile target creature or enchantment.
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Kicker 1U (You may pay an additional 1U as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)