Salida 27 sept 2024 · 419 cartas · Magic: The Gathering Ver en el buscador →
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Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.
This land enters tapped unless a player has 13 or less life. T: Add W or U.
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Trample Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card. 1G, Discard this card: Return target land card from your graveyard to the battlefield tapped.
Reach When this creature enters, you may discard a card or pay 2. When you do, destroy target Room.
Flash Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Whenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
This spell can't be countered. Trample, haste Delirium — 2GG: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flash 3, T, Sacrifice this artifact: It deals 3 damage to target creature.
Choose target creature you control and target creature an opponent controls. Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. The creature you control deals damage equal to its power to the creature an opponent controls.
Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay 2. Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
T: Add B. T: Add R. Activate only if you control a Swamp or a Mountain.
This land enters tapped unless a player has 13 or less life. T: Add R or G.
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.