Salida 27 sept 2024 · 419 cartas · Magic: The Gathering Ver en el buscador →
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Impossible Inferno deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn. When this creature dies, it deals damage equal to its power to any target.
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment spells you cast cost 1 less to cast. Unlock costs you pay cost 1 less.
2, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Vigilance T, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
(T: Add U.)
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
Ninjutsu 1UB (1UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. −2: Tap target creature. Put two stun counters on it.
1, T, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3, T, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip 2
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
This land enters tapped unless a player has 13 or less life. T: Add G or U.
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.