Salida 24 nov 2017 · 48 cartas · Magic: The Gathering Ver en el buscador →
48 resultados
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
T: Add C. 1, T: Add one mana of any color.
4, T: You may put a creature card from your hand onto the battlefield.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Target creature gets +2/+1 and gains trample until end of turn.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.
Trample Whenever another nontoken creature you control enters, you may draw a card.
T: Add C. T: Add W or B. Activate only if you control a Swamp.
Enchant creature with mana value 2 or less You control enchanted creature.
Target player takes an extra turn after this one.
Return target creature to its owner's hand.
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Flying This creature can't block.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Target creature gets +1/+1 until end of turn. Untap that creature.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.