Salida 1 ene 2006 · 12 cartas · Magic: The Gathering Ver en el buscador →
12 resultados
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Trample Madness 2G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Target player sacrifices a creature of their choice. Flashback 5BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
T: Add B. This creature deals 1 damage to you.
Fire deals 2 damage divided as you choose among one or two targets.
Goblin spells you cast cost 1 less to cast. Goblins you control have haste.
All lands you control become 1/1 creatures until end of turn. They're still lands.
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Destroy target creature. It can't be regenerated.
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.