Salida 2 nov 2018 · 127 cartas · Magic: The Gathering Ver en el buscador →
127 resultados
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Create a 5/5 green Wurm creature token with trample.
Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Trample When this creature enters, create a 5/5 green Wurm creature token with trample.
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add RW.
T: Add R or W. RW: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Whenever this creature is dealt damage, it deals that much damage to any target. R/W: This creature gains first strike until end of turn.
1, T: Add RW.
Double strike
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Create a 3/3 green Centaur creature token.
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
When this creature enters, you gain 3 life.
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Char deals 4 damage to any target and 2 damage to you.
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.