Salida 1 feb 2013 · 249 cartas · Magic: The Gathering Ver en el buscador →
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Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
This land enters tapped. T: Add R or W.
T: Add R or W. RW: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Whenever this creature is dealt damage, it deals that much damage to any target. R/W: This creature gains first strike until end of turn.
(T: Add G or U.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
When this creature enters, add RG.
Put a +1/+1 counter on target creature and untap it.
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
XR, T, Sacrifice this creature: It deals X damage to any target.
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
Defender Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Defender Sacrifice another creature: This creature gains deathtouch until end of turn.
Whenever another white creature you control enters, tap target creature an opponent controls.
Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Trample Each creature you control with a +1/+1 counter on it has trample.