Salida 1 feb 2013 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Whenever a creature you control deals combat damage, put a blaze counter on this enchantment. Remove five blaze counters from this enchantment: It deals 5 damage to any target.
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Whenever this creature attacks, it gets +3/+0 until end of turn. Whenever this creature blocks, it gets +0/+3 until end of turn.
When this creature enters, it deals damage to any target equal to the number of creatures you control. R: This creature gets +1/+0 until end of turn. W: This creature gets +0/+1 until end of turn.
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1G: This creature gets +2/+2 until end of turn. Activate only once each turn.
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with X in its mana cost unless its controller pays 3.
Target blocking creature gets +3/+0 and gains first strike until end of turn.
B: This creature gets +1/+1 until end of turn. Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
Trample Bloodrush — RG, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
+1: Put a loyalty counter on Gideon for each creature target opponent controls. 0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. 3, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
(T: Add W or B.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
T: Untap target Gate.
Tap X target nonland permanents.
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Ground Assault deals damage to target creature equal to the number of lands you control.
Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.