Salida 12 mar 2020 · 25 cartas · Magic: The Gathering Ver en el buscador →
25 resultados
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
This land enters tapped. T: Add B. Cycling B (B, Discard this card: Draw a card.)
This land enters tapped. When this land enters, exile target player's graveyard. T: Add B.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
This land enters tapped. T: Add R. Cycling R (R, Discard this card: Draw a card.)
T: Add C. T, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Kicker R (You may pay an additional R as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
This creature gets +1/+1 for each land card in your graveyard. T, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
This land enters tapped. T: Add U. Cycling U (U, Discard this card: Draw a card.)
Destroy target nonland permanent and all other permanents with the same name as that permanent.
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
At the beginning of your upkeep, you gain 1 life.
Pack Rat's power and toughness are each equal to the number of Rats you control. 2B, Discard a card: Create a token that's a copy of this creature.
Flying You can't lose the game and your opponents can't win the game.
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
This land enters tapped. T: Add W. Cycling W (W, Discard this card: Draw a card.)
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.
First strike Noncreature spells cost 1 more to cast.
This land enters tapped. T: Add G. Cycling G (G, Discard this card: Draw a card.)
Creature tokens get -2/-2.