Salida 30 sept 2011 · 264 cartas · Magic: The Gathering Ver en el buscador →
264 resultados
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Enchant player Creatures enchanted player controls attack each combat if able.
Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.
2G: This creature gets +2/+2 until end of turn. Activate only once each turn.
T: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Enchant creature Enchanted creature gets -2/-2.
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
T, Mill a card: Add C. (To mill a card, put the top card of your library into your graveyard.)
Draw two cards, then discard a card at random. Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Devil's Play deals X damage to any target. Flashback XRRR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature enters tapped.
1, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Each player chooses a creature they control. Destroy the rest. Flashback 5WW (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, create a 1/1 white Spirit creature token with flying.
Target player mills three cards. Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
3G: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Creatures you control enter as a copy of this creature.
You may have this creature enter as a copy of any creature on the battlefield, except it has "UB, T: Destroy target creature with the same name as this creature."