Salida 30 sept 2011 · 264 cartas · Magic: The Gathering Ver en el buscador →
264 resultados
First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
Flying, vigilance
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Flash Deathtouch
Destroy target artifact. Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Flying As long as you control a Human, this creature has hexproof and indestructible.
When this creature enters, mill four cards.
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback 7BBB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
T: Add W.
1, T: Tap target non-Human creature.
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Flying Other Spirit creatures you control get +1/+0.
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
This spell costs 1 less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
Flying T: Create a 2/2 black Vampire creature token with flying. B: Transform this creature. Activate only if you control five or more Vampires.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice this creature: Target player discards two cards. Activate only as a sorcery.