Salida 30 sept 2011 · 264 cartas · Magic: The Gathering Ver en el buscador →
264 resultados
Flying Haste (This creature can attack and T as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Tap up to two target creatures. Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample 1R: This creature gets +2/+0 until end of turn.
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(T: Add G.)
Counter target spell unless its controller pays 1. That player discards a card.
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Flying Other Spirit creatures you control get +0/+1.
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
When Garruk has two or fewer loyalty counters on him, transform him. 0: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
T: Add C. 2GW, T: Put a +1/+1 counter on each creature you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
When this creature enters, you may have it deal 4 damage to target creature with flying.
Geistflame deals 1 damage to any target. Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
T: Add C. T, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.