Salida 2 dic 2022 · 835 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, target opponent puts a card from their hand on top of their library.
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. T: Put a +1/+1 counter on this creature.
2R: This creature deals 1 damage to target creature token, player, or planeswalker.
Whenever this creature is dealt damage, it deals that much damage to each player.
7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
This artifact enters tapped. As this artifact enters, choose a color. T: Add one mana of the chosen color.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Counter target spell unless its controller pays X. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
This creature enters with two +1/+1 counters on it. B, Remove a +1/+1 counter from this creature: It deals 1 damage to each other creature and each player.
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Trample 1G: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
B, T, Pay 1 life: Put a +1/+1 counter on this creature. 2B, T, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
X: This creature deals X damage to each creature and each player. Spend only black mana on X.