Salida 2 dic 2022 · 835 cartas · Magic: The Gathering Ver en el buscador →
835 resultados
Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • This creature deals 2 damage to any target and you gain 2 life.
1B, T, Exile a creature card from your graveyard: Target opponent loses 3 life.
Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Enchant creature Enchanted creature can't attack or block. 2W: Exile enchanted creature.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
Scavenge 5G (5G, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
4B: Return this card from your graveyard to your hand.
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you may pay 1. When you do, create a token that's a copy of target token you control not named Dutiful Replicator.
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
As an additional cost to cast this spell, sacrifice a creature or pay 3B. Exile target creature or planeswalker.
1, T: Target creature can't attack this turn. Put a brick counter on this artifact. 1, T: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.
Each player can't cast more than one spell each turn.
When this creature enters, create a 1/1 green Elf Warrior creature token.
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback 3R (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Electrify deals 4 damage to target creature.
When this creature enters, draw a card, then discard a card.
When this Equipment enters, you may pay 2. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip 3
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. 5GG: Elves you control get +2/+2 and gain deathtouch until end of turn.
Flying When this creature enters, return a permanent you control to its owner's hand.