Salida 17 jul 2020 · 496 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target artifact or enchantment card from your graveyard to your hand.
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
T: Add C. 7, T, Sacrifice this artifact: Destroy target permanent.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
2, T: Each opponent loses 1 life and you gain 1 life.
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Whenever you cast an artifact spell, draw a card.
U, T: Target player mills two cards.
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Flying When this creature enters, create a 1/1 white Human creature token.
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Defender When this creature enters, draw a card.
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
Flying Creature spells with flying you cast cost 1 less to cast.
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Reach (This creature can block creatures with flying.) Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
This creature gets +1/+1 for each creature card in your opponents' graveyards.