Salida 17 jul 2020 · 496 cartas · Magic: The Gathering Ver en el buscador →
496 resultados
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos. 1UU, Discard three cards with different names: Draw five cards.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Outnumber deals damage to target creature equal to the number of creatures you control.
Defender T: Add G for each creature you control with defender.
Enchant creature Enchanted creature can't attack or block.
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Return target creature you control and target creature you don't control to their owners' hands.
When this creature dies, create a 2/1 black Cat creature token.
When this creature dies, it deals 2 damage to any target.
1, Sacrifice a creature: Put a +1/+1 counter on this creature.
Flying T, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
When this creature enters, you draw two cards and you lose 2 life.
When this creature enters, you draw a card and you lose 1 life.
1B, Pay 2 life: Return target creature card from your graveyard to your hand.
T: Add C. T, Sacrifice a creature: Add BB.
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
(T: Add W.)