Salida 2 may 2014 · 165 cartas · Magic: The Gathering Ver en el buscador →
165 resultados
Counter target spell. Its controller mills four cards.
Strive — This spell costs 2B more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Bestow 3UU (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) When this permanent becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
Creatures you control have haste.
U, T: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Flying, lifelink Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Destroy target enchantment or land.
You may choose not to untap this artifact during your untap step. 6, T: Tap target creature. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Strive — This spell costs RW more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Flash Creatures you control get +2/+2.
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Inspired — Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Flying, vigilance
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Each player can't cast more than one spell each turn.
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Destroy all nonenchantment creatures.