Salida 2 may 2014 · 165 cartas · Magic: The Gathering Ver en el buscador →
165 resultados
Destroy target enchanted creature or enchantment creature.
Deathtouch Other Minotaur creatures you control have deathtouch.
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch 5GU: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Create two 2/3 red Minotaur creature tokens with haste.
1G, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1U, Sacrifice this enchantment: Draw two cards.
3R, Sacrifice this enchantment: It deals 5 damage to target player or planeswalker.
3B, Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
2W, Sacrifice this enchantment: You gain 7 life.
Constellation — Whenever this creature or another enchantment you control enters, this creature deals 1 damage to any target.
5RR: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Bestow 3B (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
This creature can't attack unless defending player controls an enchantment or an enchanted permanent.
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip 3
Flying
T: Add G.
Constellation — Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.
Strive — This spell costs 2R more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
This creature enters with four +1/+1 counters on it. 2GG: Put X +1/+1 counters on this creature, where X is its power.
Strive — This spell costs 1U more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.