Salida 17 jul 2009 · 249 cartas · Magic: The Gathering Ver en el buscador →
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Creatures you control have flying.
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Lightning Bolt deals 3 damage to any target.
Haste (This creature can attack and T as soon as it comes under your control.)
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
+1: Target player discards a card. −2: Search your library for a card, then shuffle and put that card on top. −8: Put all creature cards from all graveyards onto the battlefield under your control.
T: Add G.
B: This creature gets +1/+1 until end of turn.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flying When this creature dies, it deals 3 damage to each creature and each player. 3RR: Return this card from your graveyard to your hand.
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
At the beginning of your upkeep, create a 2/2 green Wolf creature token. T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
T: Draw a card, then discard a card.
Other Merfolk creatures you control get +1/+1. T: Target Merfolk creature can't be blocked this turn.
Whenever you cast an enchantment spell, you may draw a card.
Target creature gets +7/+7 until end of turn.
Enchant creature You control enchanted creature.
Target player discards two cards.
Target player discards X cards at random.
Draw X cards.
T, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Shroud (This creature can't be the target of spells or abilities.)