Salida 17 jul 2009 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
1B, T: Target player loses 1 life.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
Flying
+1: You gain 2 life. −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. −6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
T: Target creature an opponent controls attacks you this turn if able.
Whenever a player casts a white spell, you may gain 1 life.
You gain 7 life.
1G: Create a 1/1 green Insect creature token.
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Destroy target tapped creature.
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and T as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Flying, first strike, lifelink, protection from Demons and from Dragons
This creature attacks each combat if able.
Flying T: Add one mana of any color.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
W, T: Tap target creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
You gain 1 life for each land you control.
Whenever this creature attacks, it gets +5/+0 until end of turn.
Each player draws three cards, then discards three cards at random.