Salida 17 jul 2009 · 249 cartas · Magic: The Gathering Ver en el buscador →
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Creatures you control gain haste until end of turn. (They can attack and T even if they just came under your control.)
Counter target spell.
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
Exile target black or red permanent.
Other Zombie creatures you control get +1/+1. 2B, T: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
+1: Chandra Nalaar deals 1 damage to target player or planeswalker. −X: Chandra Nalaar deals X damage to target creature. −8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Lifelink
You may have this creature enter as a copy of any creature on the battlefield.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
G: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Destroy target green or white creature.
Whenever a player casts a black spell, you may gain 1 life.
Search your library for a card, put that card into your hand, then shuffle.
Return target creature card from your graveyard to your hand.
Target creature gets -7/-0 until end of turn.