Salida 19 jul 2013 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
Flying 2U: Tap target creature with flying.
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
+1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Defender (This creature can't attack.) Flying
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
R, Sacrifice a creature: This enchantment deals 1 damage to any target.
Sliver creatures you control get +2/+0.
Enchant creature W: Enchanted creature gets +1/+1 until end of turn.
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Sacrifice another creature: This creature gets +2/+2 until end of turn.
Sliver creatures you control have haste. (They can attack and T as soon as they come under your control.)