Salida 18 jul 2014 · 284 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Prevent all combat damage that would be dealt by nongreen creatures this turn.
Flash Flying Creatures entering don't cause abilities to trigger.
Target creature gets -5/-0 until end of turn.
Cast this spell only if you've cast another spell this turn. Flying
Destroy all creatures you don't control and all planeswalkers you don't control.
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Enchant creature you control Enchanted creature gets +2/+0. R, Sacrifice this Aura: This Aura deals 2 damage to any target.
Creatures you control get +2/+1 until end of turn.
Return up to two target creatures to their owners' hands.
When this creature enters, return another permanent you control to its owner's hand.
Enchant creature Enchanted creature can't be blocked except by Walls.
(T: Add U.)
Draw three cards.
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
2U, T, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.