Salida 18 jul 2014 · 284 cartas · Magic: The Gathering Ver en el buscador →
284 resultados
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Other green creatures you control get +1/+1. G, T: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Other red creatures you control get +1/+1. R, T: Another target red creature you control gains haste until end of turn. (It can attack and T this turn.)
Other blue creatures you control get +1/+1. U, T: Another target blue creature you control gains flying until end of turn.
Other white creatures you control get +1/+1. W, T: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
Other black creatures you control get +1/+1. 2B, T: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Return target creature you control and target creature you don't control to their owners' hands.
5, T, Exile this artifact: Exile all nonland permanents.
As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Exile target creature with toughness 4 or greater.
(T: Add W.)
Destroy target creature with flying.
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
When this land enters, you gain 2 life. T: Add C.
Create two 1/1 white Soldier creature tokens.
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)