Salida 4 feb 2011 · 155 cartas · Magic: The Gathering Ver en el buscador →
155 resultados
4, T: Target opponent loses 2 life, gets a poison counter, then mills six cards.
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Destroy target artifact. You gain life equal to its mana value.
2B: This creature gets +1/+1 until end of turn.
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip 2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: This creature gets +1/+1 until end of turn.
(T: Add G.)
Put any number of target artifact cards from your graveyard on top of your library. Draw a card.
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
Sacrifice an artifact: This creature gains trample until end of turn.
Destroy target nonartifact creature.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Sacrifice this creature: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
U: This creature gains flying until end of turn.
Flying, haste 1R: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.