Salida 24 sept 2021 · 398 cartas · Magic: The Gathering Ver en el buscador →
391 resultados
Up to two target creatures can't block this turn. Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven — 1WW: Transform this creature. Activate only if you control three or more creatures with different powers.
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback 2RW (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback 3UR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens.
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Disturb 1U (You may cast this card from your graveyard transformed for its disturb cost.)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Disturb 4WW (You may cast this card from your graveyard transformed for its disturb cost.)
When another creature you control dies, transform this creature.
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Target creature gains deathtouch until end of turn. Draw a card.
Other Zombies you control get +1/+0.