Salida 8 oct 1996 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
Put target land on top of its owner's library.
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
T: This creature deals 4 damage to target attacking creature with flying.
T: Prevent the next 1 damage that would be dealt to any target this turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) W: This creature gains vigilance until end of turn.
Flying
B: This creature gets +1/+1 until end of turn.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
This artifact enters tapped. T: Add R.
Enchant creature R: Enchanted creature gets +1/+0 until end of turn.
R, T, Sacrifice this creature: It deals damage equal to its power to target creature.
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by 2.
This land enters tapped. T, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Prevent all combat damage that would be dealt this turn.
G, Sacrifice a Forest: This creature gets +2/+2 until end of turn.
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
(T: Add G.)