Salida 14 feb 2000 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay 1.
Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from this creature: It deals 1 damage to any target.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Until end of turn, target land becomes a 3/3 creature that's still a land.
2R, T, Discard a card: This creature deals 2 damage divided as you choose among one or two targets.
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
2W, T, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Flying This creature can block only creatures with flying. 1B: This creature gets +1/+1 until end of turn.
X, T: Target creature gets -X/+X until end of turn.
Flying This creature can block only creatures with flying.
As this artifact enters, choose a creature type. 3, T: You may put a creature card of the chosen type from your hand onto the battlefield.
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.
R, T, Discard a card: Target creature can't block this turn.
Defender (This creature can't attack.) 1B: Regenerate this creature.
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Flying Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
At the beginning of your upkeep, if you control seven or more permanents, return this creature to its owner's hand.
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn.
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays 1.
When this enchantment enters, sacrifice all creatures you control. Creatures you control get +2/+2.