Salida 14 feb 2000 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
Protection from red
As this enchantment enters, sacrifice all lands you control. Lands you control have "T: Add two mana of any one color."
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Enchant creature Fading 1 (This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
1, T, Sacrifice this artifact: Put a fade counter on each permanent with fading you control.
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Target opponent exiles a card from their hand. Activate only as a sorcery. When this enchantment leaves the battlefield, each player returns to their hand all cards they own exiled with it.
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target land. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target creature. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
When this creature enters, other Mercenary creatures get +1/+1 until end of turn.
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this creature: This creature gets +1/+1 until end of turn.
B, T, Discard a card: Target creature gets -1/-1 until end of turn.
2: Target creature gains flying until end of turn. 5, T: Destroy target creature with flying.
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is 3 minus the number of cards in their hand.
T: Add C. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to any target.
1BB, T: Destroy target tapped nonblack creature. 3, T: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
When this creature enters, each player loses 3 life. 3, T: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2, T: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) T: You gain 2 life.
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
You may have this creature assign its combat damage as though it weren't blocked. 2G: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.