Salida 14 feb 2000 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
T: Add C. 1W, T: Prevent all combat damage that would be dealt by target attacking creature this turn.
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
T, Sacrifice this creature: Exile target red creature.
T, Sacrifice this creature: Exile target black creature.
X, T: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. 3: Put target Rebel card from your graveyard on the bottom of your library.
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls. Remove a charge counter from this enchantment: Add C. Any player may activate this ability but only during their turn before the end step.
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
B, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
3, T: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
BB, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Trample When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
W, T, Discard a card: Target creature can't attack this turn.
Whenever a creature you control blocks, you gain 2 life.
Target creature can't attack or block this turn.