Salida 7 oct 2002 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
When this creature enters, sacrifice a creature.
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Draw a card for each Bird on the battlefield.
Flying 1R, Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling W (W, Discard this card: Draw a card.)
Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.)
Tap five untapped Clerics you control: You gain 10 life.
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
T: Untap target artifact or creature. Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Tap two untapped Wizards you control: Tap target permanent.
Flying When this creature dies, you may put target Zombie card from your graveyard on top of your library.
T: Draw three cards. 2UU: Return Arcanis to its owner's hand.
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Flying This creature can block only creatures with flying. Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Put target enchantment on top of its owner's library. Cycling 2 (2, Discard this card: Draw a card.)
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. 1R: This creature gets +1/+0 until end of turn.
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order.