Salida 7 oct 2002 · 350 cartas · Magic: The Gathering Ver en el buscador →
349 resultados
2GG: Create a 3/3 green Centaur creature token.
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
This creature can't block. Morph 4R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Tap up to four target creatures. Cycling 1U (1U, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
As this enchantment enters, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
You may have this creature enter as a copy of any creature on the battlefield.
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Counter target spell unless its controller pays 3. Cycling 2U (2U, Discard this card: Draw a card.) When you cycle this card, you may counter target spell unless its controller pays 1.
T: Add C. RG, T: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
T: Target creature with power 2 or less can't be blocked this turn.
3W: Tap target creature. 3W: This creature gets +0/+5 until end of turn.
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Enchant creature Enchanted creature gets +2/-1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Defender (This creature can't attack.) Morph 4W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.