Salida 15 nov 2024 · 106 cartas · Magic: The Gathering Ver en el buscador →
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First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Creatures you control get +1/+1.
Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
You may pay B rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
This spell can't be countered. Trample, ward 4 Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
You may play an additional land on each of your turns. 4GG, T: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.
First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life.
T: Add C. 4: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. GU, T: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.