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Delirium — 1B: This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
This artifact enters tapped. T: Add one mana of any color that a basic land you control could produce.
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Whenever this creature attacks, tap target creature defending player controls.
T: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
Flying
Angel spells you cast cost 2 less to cast.
Whenever an opponent loses life during your turn, if your speed is 1 or greater, increase your speed by 1. Max speed is 4. This ability triggers only once each turn.
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Target creature gains protection from the color of your choice until end of turn.
Vigilance Eternalize 4WW (4WW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
3W: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)