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Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
T: Add CCC.
2: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
At the beginning of the end step, if you control no creatures, sacrifice this land. T: Add one mana of any color.
Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
1, Sacrifice this creature: Destroy target artifact or enchantment.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
This creature gets +1/+2 as long as you have one or fewer cards in hand.
As an additional cost to cast this spell, discard a card. Draw two cards.
Put a +1/+1 counter on each of X target creatures.
Ninjutsu 2B (2B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
As Throne of Eldraine enters, choose a color. T: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. 3, T: Draw two cards. Spend only mana of the chosen color to activate this ability.
Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) T, Pay 2 life: Remove a counter from target nonland permanent.
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1G: Regenerate Thrun.
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Other Dinosaurs you control get +1/+1. 5G: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell.