Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
5740 resultados
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Multikicker U (You may pay an additional U any number of times as you cast this spell.) Flying When this creature enters, up to X target creatures gain flying until end of turn, where X is the number of times this creature was kicked.
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Flying Noncreature spells cost 1 more to cast.
Trample
Haste T: This creature deals 1 damage to any target.
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Destroy target land and all other lands with the same name as that land.
Flying 1B, Sacrifice a creature: Regenerate this creature.
Populate. (Create a token that's a copy of a creature token you control.)
Creatures your opponents control get -1/-0. 1U, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Defender, flying 1W: Creatures you control with defender can attack this turn as though they didn't have defender.
Destroy target non-Merfolk creature.
Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. 2WU: Put a +1/+1 counter on this creature.
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.
Defender When this creature enters, draw a card.
Defender (This creature can't attack.) B, Sacrifice this creature: Destroy target creature this creature is blocking.
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Defender (This creature can't attack.) R: This creature gets +1/+0 until end of turn.
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Defender (This creature can't attack.) This creature can block any number of creatures.
Defender (This creature can't attack.)