Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
5740 resultados
Defender (This creature can't attack.) G, Sacrifice a Wall: Draw a card.
Defender When this creature enters, draw a card.
Defender, flying W: This creature can attack this turn as though it didn't have defender.
Defender Put a -0/-1 counter on this creature: Add G. Activate only once each turn.
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Defender (This creature can't attack.) Flying
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Return up to two target creature cards from your graveyard to your hand. Cycling 2 (2, Discard this card: Draw a card.)
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
This land enters tapped. T: Add U or R. 2UR: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. T: Add W or U.
Morph 4W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When this creature enters, you may destroy target enchantment.
T: Add C. 3, T, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
As this creature enters, choose a color. All Slivers have protection from the chosen color.
Flying Creature spells with flying you cast cost 1 less to cast.
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.