Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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As this artifact enters, choose a creature type. 3, T, Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.
When this creature dies, create a 2/2 black Zombie creature token.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
This artifact enters tapped. WWUUBBRRGG, T, Sacrifice this artifact: Target player loses the game.
Defender 2U, T: Target player mills X cards, where X is the number of creatures you control with defender.
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
3, T: Double the amount of each type of unspent mana you have.
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform this Equipment. Equip 2
Domain — This spell costs 2 less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice this creature unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.
T: Add one mana of any color. 7, T, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
Return target creature to its owner's hand. Draw a card.
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchant creature Enchanted creature has haste. R: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "R: This token gets +1/+0 until end of turn."
Create two 1/1 red Goblin creature tokens.