Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +2/+2.
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. T: Add C.
(This land isn't a spell, it's affected by summoning sickness, and it has "T: Add G.")
(G/W can be paid with either G or W.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Enchant creature Enchanted creature has "R, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Dual Shot deals 1 damage to each of up to two target creatures.
Permanents enter tapped this turn. Draw a card.
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.
U: This creature gains flying until end of turn.
When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.
Whenever this creature deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
Flying B: This creature gets +1/+1 until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Suspend 5—G (Rather than cast this card from your hand, you may pay G and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Destroy all creatures with power 3 or greater.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +2/+2 as long as you have the city's blessing.
When this creature enters, you draw a card and you lose 1 life.
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
T: Add C. UB, T: Target player mills a card.
2R, T: Destroy target nonbasic land. Morph R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)