Salida 1 ene 2003 · 85 cartas · Magic: The Gathering Ver en el buscador →
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At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
Each creature you control must be blocked if able. 4: Exile target creature that's blocking a creature you control.
Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.
1: Prevent the next 1 damage that would be dealt to target creature you control this turn.
Whenever you cast a creature spell, you may pay 1. If you do, draw a card.
Whenever a creature you control enters, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.
0: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent or planeswalker equal to half the damage prevented this way, rounded up. Activate only once each turn.
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
3: Each player returns a permanent they control to its owner's hand unless they pay 2 life.
Creatures you control have menace. (They can't be blocked except by two or more creatures.) Each creature you control can block an additional creature each combat.
Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +2/+1.
2, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, put it into your hand, then shuffle.