Salida 19 ene 2018 · 98 cartas · Magic: The Gathering Ver en el buscador →
98 resultados
Raid — If you attacked this turn, you may pay U rather than pay this spell's mana cost. Counter target spell.
+1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. −8: Each opponent loses life equal to the number of cards in their graveyard.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) T: Add C. 5, T: Draw a card. Activate only if you have the city's blessing.
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
1, T: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay XWUU. If you do, you gain X life and draw X cards.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
For each land you control, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip 1
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Flash Deathtouch When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.