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Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
(T: Add B.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked by creatures with horsemanship.
All creatures able to block target creature this turn do so.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
Destroy target creature with horsemanship.
Destroy target tapped creature.
Creatures you control get +1/+1 until end of turn.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
Whenever this creature attacks, it gets +2/+0 until end of turn.
When this creature enters, target opponent chooses a creature they control. Destroy that creature.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever this creature deals damage to an opponent, that player discards a card.
Target creature gets +4/+4 until end of turn.