Salida 19 ene 2018 · 205 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Trample If this creature would deal combat damage to a player, it deals double that damage to that player instead.
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
This land enters tapped. T: Add B or R.
Choose one — • Destroy target Vampire. • Destroy target enchantment.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
Trample When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay 2.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
Raid — When this creature enters, if you attacked this turn, you may return target creature to its owner's hand.
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Whenever this creature deals damage to a Dinosaur, destroy that creature.
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Attacking Pirates you control get +2/+0.
Flash Deathtouch When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Destroy target attacking or blocking creature.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +2/+2 as long as you have the city's blessing.
When this creature enters, you draw a card and you lose 1 life.
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.