Salida 19 ene 2018 · 205 cartas · Magic: The Gathering Ver en el buscador →
205 resultados
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Prevent all combat damage that would be dealt to this creature.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Flying
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.
Haste (This creature can attack and T as soon as it comes under your control.) T, Sacrifice this creature: It deals 1 damage to any target.
When this creature enters, you lose 2 life unless you control another Pirate.
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.
When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
(T: Add G.)
When this enchantment enters, your life total becomes 15. At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
This land enters tapped. T: Add W or B.
This land enters tapped. T: Add B or G.
Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.
This spell costs X less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature can't be blocked by creatures with power 2 or less.
Defender When this creature dies, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Menace (This creature can't be blocked except by two or more creatures.)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.