Salida 8 abr 2016 · 297 cartas · Magic: The Gathering Ver en el buscador →
297 resultados
T: Add B or G. Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Target blocking creature fights another target blocking creature.
Flying Whenever another Spirit you control enters, you gain 2 life. 3W: Create a 1/1 white Spirit creature token with flying.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
T: Add C. 3: Return this card from your graveyard to the battlefield tapped.
When this creature enters, create a 2/2 black Zombie creature token. 2B: Target Zombie gains deathtouch until end of turn.
Dual Shot deals 1 damage to each of up to two target creatures.
2G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1, Discard a card: Transform this creature.
Haste 1R: This creature gets +2/+0 until end of turn.
Flying When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
2: Put target card from your graveyard on the bottom of your library.
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
Flying Whenever you investigate for the first time each turn, investigate an additional time.
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.