Salida 14 oct 1997 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
T: Add C. 0: Return this land to its owner's hand. Activate only if it's not your turn.
U: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Enchant creature Enchanted creature gets +2/+2.
Sacrifice a creature: This enchantment deals 1 damage to any target.
When this creature enters, you may return target creature card from your graveyard to your hand.
3, T: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
All artifacts have shroud. (They can't be the targets of spells or abilities.)
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Whenever an opponent casts a white spell, they lose 2 life.
All Sliver creatures have haste.
This creature can block creatures with shadow as though it had shadow.
T, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
You may choose not to untap this artifact during your untap step. 2, T, Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
Enchant creature Enchanted creature gets +1/+5.
All Sliver creatures have trample.
All creatures lose all abilities and have base power and toughness 1/1.
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
Whenever an opponent casts a green spell, you draw a card.
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.