Salida 14 oct 1997 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
Destroy all creatures of the creature type of your choice.
2BB: Put a -1/-1 counter on target creature.
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Flying
Flying R: This creature gets +1/+0 until end of turn.
T: This creature deals 1 damage to any target and 1 damage to you.
Flying Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. W: Return this Aura to its owner's hand.
R: This creature gets +2/-2 until end of turn.
R: This creature deals 1 damage to target creature blocking it.
2, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. (This effect lasts indefinitely.)
Flying R: This creature gets +2/-2 until end of turn.
2, T: Draw a card. Activate only if you have no cards in hand.
(T: Add G.)
Enchant creature When this Aura enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
Whenever this creature becomes the target of an Aura spell, you draw a card.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flying This creature can't be blocked by blue creatures. U: Target creature becomes blue until end of turn.
Target blocking creature gets +4/+4 until end of turn. Draw a card.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
2W: Creatures you control get +1/+1 until end of turn.